Wizard of wor Remake
A downloadable game
This is my love project. When I was learning about the Unity engine, I was thinking about a first project that I would like to do, which is simple but also challenging, so that I could learn and grow as I was making the game.
I chose my childhood favourite, Wizard of Wor, which I played on the good old Commodore 64.
When I made the game, I thought that I should give something back from that time, for example, what it was like to load a game back then. So I made a C64 interface that only knows a few commands.
Some instructions for the C64 interface:
When entering text, the program uses the English keyboard layout instead of the local language settings. The Commodore 64 used 16 colors in total. The letters displayed on the screen are capital letters only by default. Since it was difficult to type on my commodore, I also programmed it to type slowly, as if it didn't always sense the keys being pressed.
Key modifiers:
Shift and AltGr - can be used with either key
Tab - only with numbers, from 1 to 8.
To change the colour of the cursor: hold down the Tab or AltGr keys and press a number from 1 to 8.
Commands:
LOAD
- Cassette loading: load
- Disk load: load"$",8 - Will load what you specify between quotes.
- The $ loads the contents of the disk.
- The name of the program on the disk can be included between the quotation marks. You can shorten the text by using *.
- If you just type *, it will load the first program on the disk.
- For example, the name of the game on the disk is wizard of wor, so it can be loaded in several ways: load"wizard of wor",8 (written in full) or load"wiza*",8 (given a fragment and terminated with *.) since it is the first program on the disk, load"*",8 can be loaded too. Loading the game takes about as long as in the original: a long time!
LIST
The contents of the loaded disk can be listed.
RUN
The loaded program can be started.
POKE
With the poke command you can changes few things. You can change the background color and the border color, as in the original, works with poke53280 and poke53281 ',' followed by a number 1-16. For example: poke 53280,8 (the background colour will be yellow)
All commands except poke can be shortened to two characters. The first letter must be typed as usual, then the second letter must be typed while holding shift.
Intro music
I wrote the intro music on Commodore 64 to make it sound completely original.
The game control
The first player controls his character with the WASD keys and can shoot with the spacebar, the second player can move with the arrow keys and fire with the right CTRL.
About the game: click.
I hope you enjoye it! Thanks for playing with my remake! :)
Status | Released |
Author | bluekySoft |
Tags | arcade-game, Commodore 64, Retro, Wizards, Wordle |
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